Wednesday, August 27, 2014

Infinity Slow Grow - Round 4 SEPTEMBER

Any questions, please feel free to ask on the Infinity Sydney facebook page!
All Slow Grow Games played in August will follow the below format.
For each Infinity Night as part of this event you are restricted to one army list to use on the night.
However, there is no restriction on which army, or army list, you play with throughout the Slow Grow Event - so feel free to play around with different units within your army, or even try different armies if you wish!

MISSION OBJECTIVES

MAIN OBJECTIVES
» Cause the enemy between 60 and 125 Army Points in casualties (1 Objective Point).
» Cause the enemy between 126 and 185 Army Points in casualties (2 Objective Point).
» Cause the enemy more than 185 Army Points in casualties (3 Objective Points).
» Have between 60 and 125 of your Army Points survive the encounter (1 Objective Point).
» Have between 126 and 185 of your Army Points survive the encounter (2 Objective Points).
» Have more than 185 of your Army Points survive the encounter (3 Objective Points).
Any troops that have not been deployed by the end of the game are considered casualties.

CLASSIFIED OBJECTIVES
» Each player has 2 Classified Objectives (worth 2 Objective Points each).

FORCES
Side A: 250 points.
Side B: 250 points.

DEPLOYMENT
Side A and Side B: Both players deploy on opposite sides of the game table, in an area 12 inches deep.

SCENARIO SPECIAL RULES
Game Table Size: 48 by 48 inches.

SPEC OPS
Each player can field one Spec Ops with 12 Experience Points (see Campaign: Paradiso).

NO QUARTER
Retreat! rules do not apply during this mission.

END OF THE MISSION
This scenario has a limited time frame: it will automatically end at the end of the third game turn.

PRIZES
To be eligible for both prizes, you just need to play a Slow-Grow game during that round.
As well as bragging rights, you'll also be able to take home an Infinity blister pack of your choice.
Note that throughout the course of the Slow Grow, each participant can only be awarded each prize once.

GOLDEN COMBI
To enter the draw for this prize, each entrant must present an army they used for that round (a photo shared to the Facebook group is fine) before the end of the round.
Only one submission per player per round.
The submission must be painted specifically for the Slow-Grow League (so it can't be an already painted army) and commission painted submissions aren't eligible.

BERSERK
The Berserk prize will be determined by the most active player for that month - the player that participated in the most Slow Grow games.


REFERENCE

Official Corvus Belli 'How to Play Infinity' Youtube Videos
https://www.youtube.com/playlist?list=PL242B9F75D59B040F
The official Corvus Belli Youtube Channel Basic Gameplay Videos

Official Corvus Belli 'Fluff' Youtube Videos
https://www.youtube.com/watch?v=IweakMUILgw&list=PLAB2F1ECB6886F748
And check out these videos on some background for the available armies in Infinity!

Quick Start Rules
http://www.infinitythegame.com/infinity/downloads/rules/[en]QSR-A4.pdf
We recommend just looking through the Quick Start Rules for now - we'll do our best to pair you off with a more experienced player that will be able to help out with getting a handle on the game.

Thursday, July 31, 2014

Infinity Slow Grow - Round 3 AUGUST

Any questions, please feel free to ask on the Infinity Sydney facebook page!
All Slow Grow Games played in August will follow the below format.
For each Infinity Night as part of this event you are restricted to one army list to use on the night.
However, there is no restriction on which army, or army list, you play with throughout the Slow Grow Event - so feel free to play around with different units within your army, or even try different armies if you wish!

MISSION OBJECTIVES

MAIN OBJECTIVES
 Cause the enemy between 50 and 100 Army Points in casualties (1 Objective Point).
» Cause the enemy between 101 and 150 Army Points in casualties (2 Objective Point).
» Cause the enemy more than 150 Army Points in casualties (3 Objective Points).
» Have between 50 and 100 of your Army Points survive the encounter (1 Objective Point).
» Have between 101 and 150 of your Army Points survive the encounter (2 Objective Points).
» Have more than 150 of your Army Points survive the encounter (3 Objective Points).
Any troops that have not been deployed by the end of the game are considered casualties.

CLASSIFIED OBJECTIVES
» Each player has 2 Classified Objectives (worth 2 Objective Points each).

FORCES
Side A: 200 points.
Side B: 200 points

DEPLOYMENT
Side A and Side B: Both players deploy on opposite sides of the game table, in an area 12 inches deep.

SCENARIO SPECIAL RULES
Game Table Size: 48 by 48 inches.

NO QUARTER
Retreat! rules do not apply during this mission.

END OF THE MISSION
This scenario has a limited time frame: it will automatically end at the end of the third game turn.


PRIZES
To be eligible for both prizes, you just need to play a Slow-Grow game during that round.
As well as bragging rights, you'll also be able to take home an Infinity blister pack of your choice.
Note that throughout the course of the Slow Grow, each participant can only be awarded each prize once.

GOLDEN COMBI
To enter the draw for this prize, each entrant must present an army they used for that round (a photo shared to the Facebook group is fine) before the end of the round.
Only one submission per player per round.
The submission must be painted specifically for the Slow-Grow League (so it can't be an already painted army) and commission painted submissions aren't eligible.

BERSERK
The Berserk prize will be determined by the most active player for that month - the player that participated in the most Slow Grow games.


REFERENCE

Official Corvus Belli 'How to Play Infinity' Youtube Videos
https://www.youtube.com/playlist?list=PL242B9F75D59B040F
The official Corvus Belli Youtube Channel Basic Gameplay Videos

Official Corvus Belli 'Fluff' Youtube Videos
https://www.youtube.com/watch?v=IweakMUILgw&list=PLAB2F1ECB6886F748
And check out these videos on some background for the available armies in Infinity!

Quick Start Rules
http://www.infinitythegame.com/infinity/downloads/rules/[en]QSR-A4.pdf
We recommend just looking through the Quick Start Rules for now - we'll do our best to pair you off with a more experienced player that will be able to help out with getting a handle on the game.

Infinity Escalation Leagues Format
http://www.infinitythegame.com/infinity/downloads/its/%5Ben%5DEscalation%20Leagues%20-%20Rounds%201%20to%205.pdf

Monday, June 23, 2014

Infinity Slow Grow - Round 2 JULY

Any questions, please feel free to ask on the Infinity Sydney facebook page!
All Slow Grow Games played in June will follow the below format.
For each Infinity Night as part of this event you are restricted to one army list to use on the night.
However, there is no restriction on which army, or army list, you play with throughout the Slow Grow Event - so feel free to play around with different units within your army, or even try different armies if you wish!

MISSION OBJECTIVES

MAIN OBJECTIVES
» Cause the enemy between 35 and 75 Army Points in casualties (1 Objective Point).
» Cause the enemy between 76 and 110 Army Points in casualties (3 Objective Point).
» Cause the enemy more than 110 Army Points in casualties (5 Objective Points).
» Have between 35 and 75 of your Army Points survive the encounter (1 Objective Point).
» Have between 76 and 110 of your Army Points survive the encounter (3 Objective Points).
» Have more than 110 of your Army Points survive the encounter (5 Objective Points).
Any troops that have not been deployed by the end of the game are considered casualties.

FORCES
Side A: 150 points.
Side B: 150 points.

DEPLOYMENT
Side A and Side B: Both players deploy on opposite sides of the game table, in an area 12 inches deep.

SCENARIO SPECIAL RULES
Game Table Size: 48 by 48 inches.

TRAINING MISSION
Players cannot make use of the Advanced Combat (Hacking) rules.

NO QUARTER
Retreat! rules do not apply during this mission.

END OF THE MISSION
This scenario has a limited time frame: it will automatically end at the end of the third game turn.


PRIZES
To be eligible for both prizes, you just need to play a Slow-Grow game during that round.
As well as bragging rights, you'll also be able to take home an Infinity blister pack of your choice.
Note that throughout the course of the Slow Grow, each participant can only be awarded each prize once.

GOLDEN COMBI
To enter the draw for this prize, each entrant must present an army they used for that round (a photo shared to the Facebook group is fine) before the end of the round.
Only one submission per player per round.
The submission must be painted specifically for the Slow-Grow League (so it can't be an already painted army) and commission painted submissions aren't eligible.

BERSERK
The Berserk prize will be determined by the most active player for that month - the player that participated in the most Slow Grow games.


REFERENCE

Official Corvus Belli 'How to Play Infinity' Youtube Videos
https://www.youtube.com/playlist?list=PL242B9F75D59B040F
The official Corvus Belli Youtube Channel Basic Gameplay Videos

Official Corvus Belli 'Fluff' Youtube Videos
https://www.youtube.com/watch?v=IweakMUILgw&list=PLAB2F1ECB6886F748
And check out these videos on some background for the available armies in Infinity!

Quick Start Rules
http://www.infinitythegame.com/infinity/downloads/rules/[en]QSR-A4.pdf
We recommend just looking through the Quick Start Rules for now - we'll do our best to pair you off with a more experienced player that will be able to help out with getting a handle on the game.

Tuesday, May 20, 2014

Infinity Sydney Slow Grow - Schedule

The monthly round schedule is designed to ensure that all players have a casual structure to collect/build/paint their armies, with the chance to learn the game (and their armies) at a relaxed rate.
We're a pretty casual group, and not everyone can make it in every week - so the monthly rounds give everyone a good chance to participate at each level of play.

Round 1 - 120 points JUNE
  • June 5th
  • June 12th
  • June 19th
  • June 26th
Round 2 - 150 points JULY 
  • July 3rd
  • July 10th
  • July 17th
  • July 24th
  • July 31st
Round 3 - 200 points AUGUST
  • August 7th
  • August 14th
  • August 21st
  • August 28th
Round 4 - 250 points SEPTEMBER 
  • September 4th
  • September 11th
  • September 18th
  • September 25th

Sunday, May 11, 2014

Infinity Slow Grow - Round 1 JUNE

Any questions, please feel free to ask on the Infinity Sydney facebook page!
All Slow Grow Games played in June will follow the below format.
For each Infinity Night as part of this event you are restricted to one army list to use on the night.
However, there is no restriction on which army, or army list, you play with throughout the Slow Grow Event - so feel free to play around with different units within your army, or even try different armies if you wish!


MISSION OBJECTIVES

MAIN OBJECTIVES
» Cause the enemy between 30 and 60 Army Points in casualties (1 Objective Point).
» Cause the enemy between 61 and 90 Army Points in casualties (3 Objective Point).
» Cause the enemy more than 90 Army Points in casualties (5 Objective Points).
» Have between 30 and 60 of your Army Points survive the encounter (1 Objective Point).
» Have between 61 and 90 of your Army Points survive the encounter (3 Objective Points).
» Have more than 90 of your Army Points survive the encounter (5 Objective Points).
Any troops that have not been deployed by the end of the game are considered casualties.

FORCES
Side A: 120 points.
Side B: 120 points.

DEPLOYMENT
Side A and Side B: Both players deploy on opposite sides of the game table, in an area 12 inches deep.

SCENARIO SPECIAL RULES
Game Table Size: 48 by 48 inches.

TRAINING MISSION
Armies need not include a Lieutenant, so Loss of Lieutenant rules do not apply.
Players can spend any order from their order pool to reform Link-Teams.
Players cannot make use of the Advanced Combat (Hacking) rules.

NO QUARTER
Retreat! rules do not apply during this mission.

END OF THE MISSION
This scenario has a limited time frame: it will automatically end at the end of the third game turn.


PRIZES
To be eligible for both prizes, you just need to play a Slow-Grow game during that round.
As well as bragging rights, you'll also be able to take home an Infinity blister pack of your choice.
Note that throughout the course of the Slow Grow, each participant can only be awarded each prize once.

GOLDEN COMBI
To enter the draw for this prize, each entrant must present an army they used for that round (a photo shared to the Facebook group is fine) before the end of the round.
Only one submission per player per round.
The submission must be painted specifically for the Slow-Grow League (so it can't be an already painted army) and commission painted submissions aren't eligible.

BERSERK
The Berserk prize will be determined by the most active player for that month - the player that participated in the most Slow Grow games.


REFERENCE

Official Corvus Belli 'How to Play Infinity' Youtube Videos
https://www.youtube.com/playlist?list=PL242B9F75D59B040F
The official Corvus Belli Youtube Channel Basic Gameplay Videos

Official Corvus Belli 'Fluff' Youtube Videos
https://www.youtube.com/watch?v=IweakMUILgw&list=PLAB2F1ECB6886F748
And check out these videos on some background for the available armies in Infinity!

Quick Start Rules
http://www.infinitythegame.com/infinity/downloads/rules/[en]QSR-A4.pdf
We recommend just looking through the Quick Start Rules for now - we'll do our best to pair you off with a more experienced player that will be able to help out with getting a handle on the game.

Thursday, August 1, 2013

Conquest - Week 7

  • Fued Oner brutally expanded into the streets of District 22, crushing Dulydude's defense
  • Lone Pathfinder marched into the forest of District 11, preventing Francesco from taking hold
  • The Syndicate (represented by Heilo) ambushed James Portley while he attempted a move into the streets of Hab Zeta, denying him the territory

Conquest - Week 6

  • The Syndicate (represented by Francesco) ambushed Kommandant Eganra in the streets of District 14, forcing Kommandant Eganra into retreat
  • Fued Oner marched into the streets of District 23 unchecked by Matthew Wong
  • James Portley was unable to hault Francesco's expansion into the District 9 outpost